Basically, what im trying to do is morph a character when chosen as a killer. I have everything set up already, i just need to morph the character. How would i do this? (Think about before the dawn and the slasher, or Stop it slender when youre slender.) This has been the most confusing thing since i started developing and scripting games. I just need somebody to explain to me how this works.
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Morphing Players into Models?
1 answer
✓ Accepted answer
For Example : This is a way of how you can weld a part to the player's right arm
local p = game.Players.LocalPlayer
local part = workspace.Part:Clone()
part .Parent = player.Character:FindFirstChild("Right Arm") -- If R15, then use ("RightHand")
part .Name = "WeldedPart"
part .Anchored = false
part .CFrame = CFrame.new(0, 0, 0)
part .Size = Vector3.new(0, 0, 0)
local Weld = Instance.new("Weld", player.Character:FindFirstChild("Right Arm")
Weld.Part0 = player.Character:FindFirstChild("Right Arm")
Weld.Part1 = WeldedPart
Weld.C0 = CFrame.new(0, 0, 0)
If it doesn't work, then comment below.
2 comments
0
Remember about "or"
0
Correct, i forgot about that
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1 comment
You can weld the model to the chosen player