admins = {"HydroDivinity"}

game.Players.PlayerAdded:connect(function(pl)
	for i,v in pairs(admins) do
		if v == pl.Name then
			pl.Chatted:connect(function(mes)
				if mes:sub(1,8):lower() == ":change " then
					local name, textvalue = mes:match("(%w+) (%d+)$")
					if name and textvalue then
						print(textvalue)
						local findingplayer = game.Players:FindFirstChild(name)
						if findingplayer then
							findingplayer.PlayerGui.CurrencyGUIs.CoinFrame.CoinAmount.Text = textvalue
						end
					end
				end
			end)
		end
	end
end)

What I want to do is; To be able to change myself or other players' stats.

The problem is that you have to write out the players full name for example :change HydroDivinity 69

what i want it to be able to do is something like this; :change hy 69 or :change hydr 69 etc