im making a game but this script wont work:
local Player = Game.Players.LocalPlayer
local Hum = script.Parent
local Chance = Players[math.random(1,15)]
Theres more but this is where I have problems.
im making a game but this script wont work:
local Player = Game.Players.LocalPlayer
local Hum = script.Parent
local Chance = Players[math.random(1,15)]
Theres more but this is where I have problems.
Its because you do math.random(1,15) and Players must be game.Players not just Players and because LocalScripts can only get LocalPlayer
make a server-side script and add this code. name the script "F1"
F1:
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid") -- name of Players humanoid
local F2 = script.F2:Clone()
F2.Parent = Humanoid
F2.Disabled = false
end)
end)
now make another server-side script and parent it to F1 make sure F2 is disabled
F2:
local Hum = script.Parent
local Character = Hum.Parent
local Player = game.Players:GetPlayerFromCharacter(Character)
local Chance = game.Players[math.random(1, #game.Players:GetChildren())] -- #game.Players:GetChildren() gets the total amount of Players in game.Players
Well first off, you haven't defined what Players is. Second, if you're trying to select a random player in the game, then math.random(1,15) wouldn't always work, because there won't always be 15 players in the server. This would be the correct way to do it:
local Player = game.Players.LocalPlayer
local Hum = script.Parent
local Players = game.Players:GetPlayers()
local Chance = Players[math.random(1,#Players)]
NOTE: #Players is the size of Table Players, or basically how many players there are in the server
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Have you tried rounding the random number? There's no "Player 2.3562471345682" which is essentially what math.random() produces.