So i'm making a looting system and i have it so a lootbag is being cloned to the killed's position and when the player's torso's magnitude is less then 10 or 10 then the lootframe is visible otherwise it's not but it just flashes the lootframe when multiple enemies is killed why? And there is no errors and everything works if it wouldent start flashing if multiple enemies is killed
Here is the server script:
Remotes["TakeDamage"].OnServerEvent:connect(function(player, hit, g, dmg)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg)
end
hit.Parent:FindFirstChild("Humanoid").Died:connect(function()
local lootbag = game.ReplicatedStorage.Lootbag:Clone()
lootbag.Parent = hit.Parent:FindFirstChild("Lootbags")
lootbag.Name = "Lootbag "..hit.Parent.Name
lootbag.CFrame = CFrame.new(hit.Parent:FindFirstChild("Torso").Position)
local playerGui = player.PlayerGui
local LootFrame = playerGui:WaitForChild("ScreenGui").LootFrame
local looted = false
LootFrame.LootButton.MouseButton1Click:connect(function()
looted = true
lootbag:Destroy()
end)
while true do
if (player.Character.HumanoidRootPart.Position - lootbag.Position).magnitude <= 10 then
LootFrame.Visible = true
LootFrame.Frame.TextLabel.Text = lootbag.Name
LootFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
if looted then
break
end
else
LootFrame.Visible = false
end
wait()
end
LootFrame.Visible = false
end)
end)

2 comments
https://forum.scriptinghelpers.org/topic/191/how-to-use-cframe
What is that sepose to do nothing is wrong with the CFrame