wait(3)
script.Parent.Visible = true
local frame = script.Parent.Parent.Parent:WaitForChild('First')
local debounce = false
local on = false
local char = game.Players.LocalPlayer.Character.Humanoid
local cam = workspace.Camera
local int = require(game.ReplicatedStorage.Interpolate)
script.Parent.MouseButton1Click:connect(function()
if on then
game.ReplicatedStorage.Sounds.Click:Play()
frame:TweenPosition(UDim2.new(0, -500,0.5, -173),"In","Quad",.5,true) --Close
cam.CameraType = "Custom"
wait(.4)
on = false
else
cam.CameraType = "Scriptable"
int.Interpolate(cam,CFrame.new(6.75,78.302,0.25), CFrame.new(0,78,0), "InOut", "Quart", 1) --Open
game.ReplicatedStorage.Sounds.Click:Play()
frame:TweenPosition(UDim2.new(0, 0,0.5, -173),"Out","Quad",.5,true)
wait(.4)
on = true
end
end)
✓ ANSWER ACCEPTED
Where would i put if not debounce?
1 answer
✓ Accepted answer
If you want it to be unclickable while in-between opening and closing, this is the best way to do it.
Before checking if it's "on" or vice versa, it will check if debounce is false. If true, then that means it's still running code and can't be used.
Here's how it should look. Hope this helps!
wait(3)
script.Parent.Visible = true
local frame = script.Parent.Parent.Parent:WaitForChild('First')
local debounce = false
local on = false
local char = game.Players.LocalPlayer.Character.Humanoid
local cam = workspace.Camera
local int = require(game.ReplicatedStorage.Interpolate)
script.Parent.MouseButton1Click:connect(function()
if not debounce then --Debounce is off
debounce = true --Turns debounce on
if on then
game.ReplicatedStorage.Sounds.Click:Play()
frame:TweenPosition(UDim2.new(0, -500,0.5, -173),"In","Quad",.5,true) --Close
cam.CameraType = "Custom"
wait(.4)
on = false
else
cam.CameraType = "Scriptable"
int.Interpolate(cam,CFrame.new(6.75,78.302,0.25), CFrame.new(0,78,0), "InOut", "Quart", 1) --Open
game.ReplicatedStorage.Sounds.Click:Play()
frame:TweenPosition(UDim2.new(0, 0,0.5, -173),"Out","Quad",.5,true)
wait(.4)
on = true
end
end --The closer for the debounce checker
debounce = false --Turn debounce back off after done running code
end)
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1 comment
Thanks!