I have this so far
Amount = script.parent.parent
script.Parent.Parent.Parent.Parent.Parent.Character:WaitForChild('Humanoid').Died:connect(function()
Amount:WaitForChild('PE').Text = Amount:WaitForChild('PE').Text + 1
end)
It works fine the first time someone leaves, but then once a second player leaves it adds more then one.

1 comment
It still added wayyy more then one