I have a textLabel that i want to change what it says when the amount of players is more than 2. Everything works fine buttt.... it doesn't change. I have to reset to see the difference. Is their something i'm overlooking or am i gonna have to use a different text GUI?
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TextLabel doesn't update?
3 answers
✓ Accepted answer
I've run into this problem a lot of times with games I've made, the #1 solution I have found was to put a StringValue into Lighting and name it "Alert" and do the following
Script that changes the text:
local alert = game.Lighting.Alert
alert.Text = "Test String"
wait(2)
alert.Text = "Test #2"
Script Inside the TextLabel:
local alert = game.Lighting.Alert
update = function()
script.Parent.Text = alert.Value
end
update()
alert.Changed:connect(update)
for i,v in pairs(game.Players:GetChildren()) do
v.PlayerGui.GUIAndLocationHere
end
This code will loop through all the players currently in the game and execute the action per player.
Rather than iterating through each player, I'd have a script inside each GUI that updates the TextLabel when the number of players changes. If I was you, this is what I'd have-
local Label = script.Parent
local Players = Game:GetService("Players")
function update()
Label.Text = Players.NumPlayers .. " players"
end
Players.Changed:connect(function(property)
if property == "NumPlayers" then
update()
end
end)
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1 comment
THANK YOU!