Okay, I'm working on a mining game and I need some help with this script. It's a math.random randomizer with different rarity for each ore. I thought it would work, but nothing is cloning or teleporting. I'm still reasonably new to scripting and this might be completely wrong, so any help would be much appreciated. If you're still confused, I'll give you an example. If the math.random picks 32 then the script should clone a Diamond Ore to the position in the variable 'pos'. P.S. All "... Ore Models" are MeshParts if it helps.
orenumber = math.random(1,55)
pos = CFrame.new(Vector3.new(18, 1.248, 64))
copper = game.Workspace["Copper Ore Model"]
steel = game.Workspace["Steel Ore Model"]
gold = game.Workspace["Gold Ore Model"]
diamond = game.Workspace["Diamond Ore Model"]
amethyst = game.Workspace["Amethyst Ore Model"]
quartz = game.Workspace["Quartz Ore Model"]
blackopal = game.Workspace["Black Opal Ore Model"]
jadeite = game.Workspace["Jadeite Ore Model"]
musgravite = game.Workspace["Musgravite Ore Model"]
painite = game.Workspace["Painite Ore Model"]
if orenumber == 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10 then
copper:Clone().CFrame = pos
elseif orenumber == 11 or 12 or 13 or 14 or 15 or 16 or 17 or 18 or 19 then
steel:Clone().CFrame = pos
elseif orenumber == 20 or 21 or 22 or 23 or 24 or 25 or 26 or 27 then
gold:Clone().CFrame = pos
elseif orenumber == 29 or 30 or 31 or 32 or 33 or 34 then
diamond:Clone().CFrame = pos
elseif orenumber == 35 or 36 or 37 or 38 or 39 or 40 then
amethyst:Clone().CFrame = pos
elseif orenumber == 41 or 42 or 43 or 44 or 45 then
quartz:Clone().CFrame = pos
elseif orenumber == 46 or 47 or 48 or 49 then
blackopal:Clone().CFrame = pos
elseif orenumber == 50 or 51 or 52 then
jadeite:Clone().CFrame = pos
elseif orenumber == 53 or 54 then
musgravite:Clone().CFrame = pos
elseif orenumber == 55 then
painite:Clone().CFrame = pos
end

1 comment
Your using CFrame and only including one parameter which is a Vector3. It isint ConvertToCFrame, it is CFrame.new.