I can't find anything about what I'm doing wrong. When I use this, the frame is not positioned to where the mouse is pointing. How do I fix this?
player = game.Players.LocalPlayer
mouse = player:GetMouse()
mouse.Move:connect(function()
Frame.Position = UDim2.new(0,mouse.x,0,mouse.y)
end)

4 comments
still no correct answer to this question ;-;
My problem was that the frame was inside of another frame that was smaller than the player's screen.
it's fixed now, heh.
omg