So, I am trying to send a ball(Part) to where the mouse is using velocity but I can't seem to figure out how... this is what I have

local Mouse = game.Players.LocalPlayer:GetMouse()

	local v = Instance.new("BodyVelocity",Entei)
  		v.maxForce = Vector3.new(math.huge,math.huge,math.huge)
   		v.velocity = Mouse.Hit.p * 5

3 comments

0

Read my bio.

0

You could always use CFrame.

0

Try using mousehit.LookVector