I've made my own sword and when I test it w/o FE it works fine but with FE it doesn't work and there's no output error.
local player = script.Parent.Parent
local damage = script.Parent.Damage.Value
local attackspeed = 1
local target = "Humanoid"
local tool = script.Parent
local body = script.Parent.Handle
local attacking = false
local ready = true
local speed = attackspeed -.2
function swordUp()
tool.GripForward = Vector3.new(-1,0,0)
tool.GripRight = Vector3.new(0,1,0)
tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
tool.GripForward = Vector3.new(0,0,1)
tool.GripRight = Vector3.new(0,-1,0)
tool.GripUp = Vector3.new(-1,0,0)
end
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = body
SlashSound.Volume = .7
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = body
UnsheathSound.Volume = 1
function onEquipped()
UnsheathSound:Play()
end
script.Parent.Equipped:Connect(onEquipped)
script.Parent.Handle.Touched:Connect(function (hit)
if attacking == true and hit.Parent:FindFirstChild(target) then
local humanoid = hit.Parent:FindFirstChild(target)
local vCharacter = tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:FindFirstChild("Humanoid")
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end)
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function onKeyPress(actionName, userInputState, inputObject)
if userInputState == Enum.UserInputState.Begin and ready == true then
local ready = false
local attacking = true
swordOut()
SlashSound:Play()
wait(.2)
swordUp()
local attacking = false
wait(speed)
local ready = true
else
wait(0)
end
end
game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.Q)
It won't even change the grip. This is a server script directly inside a tool that's in the player's starterpack.

3 comments
in Filtering Enabled, you script differently
Very undescriptive @PhoenixVortex_RBLX
I know you have to script differently but I dont know what to change.