So, I have an automatic gun, and every time it fires a bullet it sends a RemoteEvent to fire the bullet. Thing is, it fires pretty slow, and I can fire faster on semi. How would I lessen the delay?
I have it set to 0 because I want it to be as fast as possible, but it doesn't seem to care.
--Code fragment.
mouse.Button1Down:Connect(function()
if automaticFire and cooldown == false then
mouseDown = true
while mouseDown and automaticFire do
if scriptLoaded > 0 and lowered == false then
if fireRate > 0 then
cooldown = true
end
scriptLoaded = scriptLoaded - 1
player.PlayerGui.ammoDisplay.Frame.ammo.Text = scriptLoaded .. "/" .. scriptUnloaded
fireBullet()
cooldown = false
else
mouseDown = false
local emptyChamber = Instance.new("Sound")
emptyChamber.Parent = tool.firePart
emptyChamber.SoundId = "http://www.roblox.com/asset/?id=" .. gunEmpty
emptyChamber:Play()
wait(1)
emptyChamber:Destroy()
end
end
end

5 comments
You cannot. The signals on your computer and ROBLOX's servers is trying to travel as fast as they can. Unless you have magic, you cannot speed this up.
Alright. Any ideas how other gun scripts make them fire so fast then?
They could fire the remote event once and have the script fire 5 times every remote event fire
or just don use a remove event
I mean, what else am I supposed to do? It's FilteringEnabled, and it's firing from a LocalScript. It won't do anything without a RemoteEvent.