wheel.ClickDetector.MouseClick:connect(function()
clicked = clicked + 1
wheel.CFrame = wheel.CFrame * CFrame.Angles(1.1,0,0)
turntable:WaitForChild("stand").CFrame = turntable:WaitForChild("stand").CFrame * CFrame.Angles(1.1,0,0)
end)
Okay, so there is a spinning cylinder that the player is standing on ( turntable:WaitForChild("stand").CFrame). How would I make it so that people standing on it also move with the rotation, instead of just floating ontop of the cylinder while its spinning?

1 comment
CFrame.Angles needs radians, unless those numbers u put are already radians. To convert to radians, use math.rad