blob.CFrame = CFrame.new(blob.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
local heck = Instance.new('BodyVelocity',blob)
heck.Velocity = (blob.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
local coru = coroutine.wrap(function()
wait(.45)
if heck then
heck:Destroy()
end
end)
coru()
I do not understand why this happens but If I set the size of blob to 0.7 the script runs as needs to it launches the part and then curves down. But when I set the size to 10 then it doesn't even launch. How do I fix this?

4 comments
It is probably the weight of the object. Use more velocity to push heavier things.
Oke let me try that
Its still just droping down
When I change the *120 after lookVector when the object is at 0.7 size it does go faster but when I do it with the 10 sized object it doesnt even move