So im trying to make a script that uses a ray to detect a part, and then makes that part a frame, but i ran into a bug, any help?


local Board = game.Workspace.Board

while wait(0) do		
		local ray = Ray.new(script.Parent.CFrame.p, (script.Parent.CFrame.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, script.Parent, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Bright red")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
 
		local distance = (script.Parent.CFrame.p - position).magnitude
		beam.Size = Vector3.new(0.3, 0.3, distance)
		beam.CFrame = CFrame.new(script.Parent.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
		game:GetService("Debris"):AddItem(beam, 0.1)
	if part then	
			local newFrame = Instance.new("Frame",game.Workspace.Board.SurfaceGui)
			newFrame.Size.X = part.Size.X
			newFrame.Size.Y = part.Size.Y	
			newFrame.BorderSizePixel = 0
			newFrame.BackgroundColor3 = Color3.fromRGB(part.Color)
	end			
	end			

1 comment

0
  1. Read my bio. 2) What bug?