So im trying to make a script that uses a ray to detect a part, and then makes that part a frame, but i ran into a bug, any help?
local Board = game.Workspace.Board
while wait(0) do
local ray = Ray.new(script.Parent.CFrame.p, (script.Parent.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, script.Parent, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (script.Parent.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(script.Parent.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local newFrame = Instance.new("Frame",game.Workspace.Board.SurfaceGui)
newFrame.Size.X = part.Size.X
newFrame.Size.Y = part.Size.Y
newFrame.BorderSizePixel = 0
newFrame.BackgroundColor3 = Color3.fromRGB(part.Color)
end
end

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