Is there any way to get the HumanoidRootPart to face another character and keep facing it? If so how?
COMMUNITY QUESTION
How to get a character's HumanoidRootPart to face another?
1 answer
Try this
Character.HumanoidRootPart.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame.p, Target.HumanoidRootPart.CFrame.p)
--The first argument is the character that will be facing the other character and the second argument is the player that it will be facing. Put this code inside a while true loop so it keeps facing the other character
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2 comments
What do you mean?
so you want a player to face another player? CFrame the players angle....