So I'm trying to make a part in a player's character that looks for another part in the workspace and points towards it, the only problem is, it moves the whole character when turning towards said part! I tried everything lol I even tried using a hat, what would be the best way to do this? I tried to make a local part but then i couldn't get the local part to stay above the player's head without rapidly changing its position to be equal to the player's head.

2 comments

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can you add the script?

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Setting the CFrame of an part that is welded or rigged with other parts will cause the entire group of welded/rigged parts to move. Instead, you should try messing with the relevant joints - for example, if you're moving the character's Head, use Neck.