--script
math.randomseed(os.time() * math.random())
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Pikachu = ReplicatedStorage:WaitForChild("Pikachu")
local chance = {
"Pikachu",
"Bulbasaur",
"Bulbasaur",
"Bulbasaur",
"Bulbasaur",
"Bulbasaur",
"Charmander",
"Charmander",
"Charmander",
"Charmander",
"Charmander",
"Squirtle",
"Squirtle",
"Squirtle",
"Squirtle",
"Squirtle",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing"
}
local poke = chance[math.random(1,#chance)]
function step(player)
local poke = chance[math.random(1,#chance)]
if player.Parent:FindFirstChild("Humanoid") and poke == "Pikachu" then
Pikachu:FireClient(player)
game.SoundService.ecounter:Play()
player.Parent:FindFirstChild("Torso").Anchored = true
end
end
script.Parent.Touched:connect(step)
--local
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Pikachu = ReplicatedStorage:WaitForChild("Pikachu")
local function gui(hit)
script.Parent.Enabled = true
for i = 1,10 do
wait(0.05)
script.Parent.battle.Frame.BackgroundTransparency = script.Parent.battle.Frame.BackgroundTransparency + 0.1
end
script.Parent.battle.Frame.Visible = false
game.SoundService.pikachu:Play()
end
Pikachu.OnClientEvent:connect(gui)
When try doing a local server it gives me an error called: FireClient: player argument must be a Player object
