I can't remember if I've done this before but that doesn't matter. So, I have an part that detects when it has been clicked. When it is clicked the player who clicked it gets a little message stating they picked the item up, it worked perfectly but now I activated FE and it doesn't work. Here is the script inside the part.
script.Parent.ClickDetector.mouseClick:connect(function(Player) script.Parent.ClickDetector.MaxActivationDistance = "0" script.Parent.Transparency = "1" script.Parent.Crow.Disabled = false Player.PlayerGui.InventoryDisplay.Box.Visible = true Player.PlayerGui.InventoryDisplay.Box.LocalScript.Disabled = false wait (5.5) Player.PlayerGui.InventoryDisplay.Box.LocalScript.Disabled = true print ("GuiOver") end)
Here is the script inside the gui repeat wait() until game.Players.LocalPlayer if game.Workspace.CrowBar.Crow.Disabled == false then Text = game.Players.LocalPlayer.PlayerGui.InventoryDisplay.Box.Item Text.Text = "Crowbar" box = game.Players.LocalPlayer.PlayerGui.InventoryDisplay.Box box.ReceiveText:TweenPosition(UDim2.new(0,0,0,0),"Out","Quad",1.5,true) box.Item:TweenPosition(UDim2.new(0.6,0,0,0),"Out","Quad",1.5,true) wait (2.5) box.ReceiveText:TweenPosition(UDim2.new(-1.2,0,0,0),"Out","Quad",1.5,true) box.Item:TweenPosition(UDim2.new(1.2,0,0,0),"Out","Quad",1.5,true) Text = "..."
end
All I want to know are the additions to the script, changes and where I should put what in what.

1 comment
AHHHHHH MY BIGGEST ENEMY, WHEN DERE ARE NO CODE BLOCKS