How do I get it to spin on the local axis instead of the global axis?

script.Parent.BodyAngularVelocity.AngularVelocity = Vector3.new(0,0,2000)

6 comments

1

script.Parent.BodyAngularVelocity.AngularVelocity = script.Parent.CFrame.lookVector * 2000 . Taa-daa

1

Just additional info: Part.CFrame.lookVector represents the part's local Z-Axis. There's also CFrame.rightVector and CFrame.upVector, which represents the part's local X and Y axis, respectively.

0

THANK U!!!!!!!!!!!!!!!

0

but still it doesnt spin normally

0

Hello, what do you mean by "normally"?

0

It loses it axis over time