It doesn't face the mouse.
Mouse = Player:GetMouse()
BodyGyro.CFrame = CFrame.new(Part.Position,Mouse.Hit.p)
It doesn't face the mouse.
Mouse = Player:GetMouse()
BodyGyro.CFrame = CFrame.new(Part.Position,Mouse.Hit.p)
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
Do you update this in a loop? And is the BodyGyro strong enough for the thing it's manipulating?