I am trying to add this meshpart that looks like hair on the player:
local player = game.Players.LocalPlayer
local char = player.Character
local hum = player.Character.Humanoid
local canTrans = true
player.Chatted:connect(function(msg)--changing health
if string.sub(msg, 1, 13) == "transform" and canTrans == true then
wait(3)
hum.MaxHealth = hum.MaxHealth * 50
hum.Health = hum.Health * 50
end
end)
player.Chatted:connect(function(msg)--chat transform
if string.sub(msg, 1, 13) == "ssj" and canTrans == true then
canTrans = false
if char:FindFirstChild('Humanoid') then --delete accessories
for i,v in pairs(char:GetChildren()) do
if v:IsA'Accoutrement' or v:IsA'Hat' then
game.Debris:AddItem(v, .3);
end
end
end
end
local part = Instance.new("Part")
part.Material = "Neon"
part.Size = Vector3.new(2,2,2)
part.Parent = workspace
part.Anchored = true
part.CanCollide = false
part.Shape = "Ball"
part.BrickColor = BrickColor.new("New Yeller")
part.CFrame = char.Torso.CFrame
for i = 1,750,5 do
wait()
part.Size = part.Size + Vector3.new(.25,.25,.25)
part.CFrame = char.Torso.CFrame
end
part:Destroy()
wait(1)
local hair = game.ServerStorage.MeshPart:Clone()--referencing the hair meshpart
hair.Parent = char.Head
hair.Position = char.Head.Position
end)
The script deletes all accessories. How do I make a meshpart a wearable accessory and how do I add it into the player in a script?

3 comments
Create an Accessory, then MeshPart parented to Accessory and named Handle. Name the Accessory whatever.
I tried that. Is that suppose to make it go on my head as I touch it?
never mind it works. I wish you put it in answers because then i could mark this question answered :(