I made this script for some guns I'm working on, and I cannot seem to get the guns to shoot, I'm not sure what I am doing wrong, any of you able to help? This is what I have so far.
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
print("Tool is equipped")
mouse.Button1Down:connect(function()
print("Mouse has been pressed")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Crimson")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Firepiece.CFrame.p, position) * CFrame.new(0,0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
if hit.Name == "Head" then
--Double damage on headshots
humanoid:TakeDamage(50*2)
else
--Normal Damage on body shots
humanoid:TakeDamage(50)
end)
end)
