It prints out the first print & second.

the pet does not have any things named except for torso and head. does not have humanoidrootpart

http://prntscr.com/gff9p7 -- This is a visual representation

	ReplicatedStorage.Events.PetFollow.OnServerEvent:connect(function(player,uniqueid)
		while true do
			wait(0.1)
			print("WORK?!?")
			game.Workspace.EZYPSystem[player.Name][uniqueid].Humanoid:MoveTo(((player.Character:WaitForChild("Torso").Position)+ Vector3.new(0.5, 0, 4)), player.Character.Torso)
			print("ok")
		end
	end)

2 comments

0

You could use welds, maybe

0

I rather have it to delay a bit so it looks like it's following; not at a fixed position