When i weld my hair its shows my hair backwards
game.Players.PlayerAdded:connect(function(plr)
local char = workspace:WaitForChild(plr.Name)
local hair4 = game.ReplicatedStorage.Vegito:Clone()
hair4.Parent = char
hair4.Name = "Hair"
hair4.CanCollide = false
hair4.Locked = true
hair4.CFrame = char.Torso.CFrame
local w = Instance.new("Weld")
w.Parent = char.Head
w.Part0 = char.Head
w.Part1 = hair4
w.C0 = CFrame.new(0, 0.9, 0.11)* CFrame.Angles(0, math.pi, 0)
end)
Thanks Also if u could help me remove all accessories that would be great on the players head that would be great

2 comments
Edit the X and Z values using math.pi in "CFrame.Angles(0, math.pi, 0)" until it's rotated correct
edit the
CFrame.Anglesoffset on line 13 until it looks seamless.