The script only provides the player point after they rejoin a new server. I was wondering if there is anything wrong with the script? It's currently placed within the ServerScriptStorage.
local MarketplaceService = game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local points = game:GetService("PointsService")
local testpoints = 19280588
MarketplaceService.ProcessReceipt = function(receiptInfo)
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
print("Well, lets start!")
if receiptInfo.ProductId == testpoints then
points:AwardPoints(player.userId, 1)
print("Transaction Was seccesful_" .. receiptInfo.PlayerId)
end
end
end
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
return Enum.ProductPurchaseDecision.PurchaseGranted
end
