function HH(playerWhoClicked)
	game.Lighting.RemoteEventCON:FireClient()
end
script.Parent.CON.MouseButton1Down:connect(HH)


function Aaactivate ()
	bin.ConfettiC.ParticleEmitter.Enabled = true
end

game.Lighting.RemoteEventCON.OnServerEvent:connect(Aaactivate)

2 comments

0

You are firing to the client but still using on"Server"Event on the server side

0

Don't store remote events in Lighting... Use replicatedstorage...