I don't know the actual issue; this is my first time I've got this issue and I've been working with MouseButton functions quite alot. I click it for the first time, it functions as if it's being pressed twice and then I click it again, 4 times, again, 8 times and so on.
for i, v in pairs(petsel) do
petsel[i].MouseButton1Click:Connect(function()
CircleClick(petsel[i], Mouse.X, Mouse.Y)
local buttonclick = petsel[i]
local PetN = buttonclick.PetN.Text
local Opt = script.Parent.Frame.Page.Pets.Opt
Opt.PetImage.Image = "rbxassetid://" ..(require(game.ReplicatedStorage.PetDesc).basketdata[PetN][1]).. ""
Opt:TweenPosition(UDim2.new(1.1, 0, 0,0), "Out", "Sine", 0.5)
Opt.Spawn.MouseButton1Click:connect(function()
-- local clicks = 0
-- local clicks = clicks + 1
-- if clicks == 1 then
Opt.Spawn.Selectable = false
CircleClick(Opt.Spawn, Mouse.X, Mouse.Y)
ReplicatedStorage.Events.SpawnPet:FireServer(PetN)
Opt:TweenPosition(UDim2.new(0.75, 0, 0,0), "Out", "Sine", 0.5)
Opt.Spawn.Selectable = true
local clone = Player.PlayerGui.PetUI.Examples.PetSelec.ImageButton:Clone()
clone.PetPic.Image = "rbxassetid://".. require(game.ReplicatedStorage.PetDesc).basketdata[PetN][1] ..""
clone.ImageColor3 = Color3.new(require(game.ReplicatedStorage.PetDesc).basketdata[PetN][3],require(game.ReplicatedStorage.PetDesc).basketdata[PetN][4],require(game.ReplicatedStorage.PetDesc).basketdata[PetN][5])
clone.PetName.Text = PetN
clone.Visible = true
clone.Name = PetN
print(clone.Name)
clone.Parent = Player.PlayerGui.PetUI.SideGUI.SelectionPets
local way = Player.PlayerGui.PetUI.SideGUI.SelectionPets:WaitForChild(clone.Name)
-- clicks = 0
-- end
end)
Opt.removep.MouseButton1Click:connect(function()
local clicks = 0
local clicks = clicks + 1
if clicks == 1 then
Opt.Spawn.Selectable = false
Opt.removep.Selectable = false
CircleClick(Opt.removep, Mouse.X, Mouse.Y)
ReplicatedStorage.Events.RemovePet:FireServer(PetN)
Opt:TweenPosition(UDim2.new(0.75, 0, 0,0), "Out", "Sine", 0.5)
Opt.Spawn.Selectable = true
Opt.removep.Selectable = true
local selectionpets = Player:WaitForChild("PlayerGui"):WaitForChild("PetUI"):WaitForChild("SideGUI").SelectionPets
if selectionpets:FindFirstChild(PetN) then
selectionpets[PetN]:Destroy()
end
clicks = 0
end
end)
end)
end

1 comment
I can only assume that you're re-connecting to the MouseButton1Click event every time the thing is clicked.