function onClicked(playerWhoClicked)
local movingPart = workspace.Dropper
movingPart.Position = movingPart.Position + Vector3.new(0,0.5,0)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
so right now if you click the button the part moves up 0.5 studs but thats not that big of a measurement and so it take a long time to move the part to where its supposed to be and i know i could just make it move up by five studs or something . i dont know how to explain it but in the game you have to navigate through a mase without touching the walls or else you have to restarts right? well lets say it had to go up 6.5 studs then there is a wall right? well if it moved up five studs then it would run into the wall but if i had it at 0.5 then it would be fine, and its a pain in the but to spam click thirty times just to move a part up and thats why i need to know how you add a function that repeats itself if you click and hold
