I can't figure out why this part in my script isn't working when it tries to teleport all players to the map. What it does is insert all the players into a table then I use a for loop to get all the players in the table. Then, whenever I assign each player a spawn to be teleported to, it just doesn't teleport them and gives no error.
--insert players into table
for _, player in pairs(game.Players:GetPlayers()) do
table.insert(_G.gamePlayers, player)
end
--teleport players
for _, player in pairs(_G.gamePlayers) do
local spawns = randomMap:FindFirstChild("Spawns"):GetChildren()
if #spawns > 0 then
local head = player.Character:FindFirstChild("Head")
local allSpawns = spawns[math.random(1, #spawns)]
local randomSpawn = table.remove(spawns, math.random(#spawns))
if head and randomSpawn then
head.CFrame = CFrame.new(randomSpawn.Position + Vector3.new(0, 2, 0))
end
end
end

1 comment
can you show me the entire script.