I'm trying to make it so you randomly spawn in any of the spawnpoint setup but it is saying that spawns is a user data value
variables / values
local maps = serverstorage:WaitForChild("maps")
local mapholder = game.Workspace:WaitForChild("MapHolder")
local allmaps = maps:GetChildren()
mapholder:ClearAllChildren()
local newmap = allmaps[math.random(1, #allmaps)]
newmap.Parent = game.Workspace
spawnsmodel = newmap:WaitForChild("spawns")
local spawns = spawnsmodel:FindFirstChild("spawnpoint")
spawning people
for i, Player in pairs(people) do
if Player and Player.character then
local torso = Player.Character:WaitForChild("Torso")
local spawnindex = math.random(1, #spawns)
local spawner = spawns[spawnindex]
if spawner and torso then
table.remove(spawns,spawnindex)
torso.CFrame = CFrame.new(spawner.position + Vector3.new(0,3,0))
matchtag = Instance.new("StringValue")
matchtag.Name = "MatchTag"
matchtag.Parent = Player.character
end
local backpack = Player:FindFirstChild("Backpack")
if backpack then
if Player == Chuini then
axe = serverstorage:WaitForChild("axe"):clone()
axe.Parent = backpack
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 14
game.lighting.FogEnd = 10000
game.Players.LocalPlayer.Character.Humanoid.MaxSlopeAngle = 85
if game.Workspace.SprintScriptImporter.SprintScript.runing == true then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
end
event:FireAllClients("Class", "Chuini")
end
else
game.Lighting.FogEnd = 50
event:FireAllClients("Class", "Tourist")
end
end
end
end
end
output
13:11:23.642 - ServerScriptService.mainscript:212: attempt to get length of local 'spawns' (a userdata value) 13:11:23.644 - Stack Begin 13:11:23.645 - Script 'ServerScriptService.mainscript', Line 212 13:11:23.685 - Stack End
