The wiki makes it clear you can do this, but doesn't really explain how. I want to send three variables through a remote event. The player, an integer, and a Boolean. How exactly would I do this?
Is this the right formatting in the client? Do I have to format it any differently in the server?
--Client
playAnimationEvent:FireServer(player, fireID, true)
--Server
local function onPlayAnim(player,animId,stopPrevious)
--do the stuff
end
playAnimationEvent.OnServerEvent:Connect(onPlayAnim)
Obviously I'm cutting out the beginning setup.

3 comments
You do not need to define player, assuming that that is the player it is coming from. It is already defined in the :FireServer automatically.
Alright, thank you. Do I still need to have player in the parentheses after the onPlayAnim function?
You're using RemoteEvents to play animations? LocalScripts automatically replicate the animations to the other player clients, I believe.