This is a regular script and I'm trying to make it place this GUI inside of the player once this function is ran. I have the function setup but this line of code is not working. http://prntscr.com/gcdgh9
script.Parent.Notifications:Clone().Parent = game.Players.player.PlayerGui
whole script is this
function Countdown(player)
if script.Parent.Time.Value <= 60 then
wait(1)
script.Parent.Time.Value = script.Parent.Time.Value -1
script.Parent.Text = "Time Remaining: "..script.Parent.Time.Value.." Seconds"
if script.Parent.Time.Value == 0 then
wait(0)
if game.Workspace.Settings.Mines.Value == true then
game.Workspace.Settings.Mines.Value = false
script.Parent.Notifications.Frame.TextLabel.Text = "MINES ARE OPEN"
script.Parent.Notifications.Frame.TextLabel.TextColor3 = Color3.new(85, 255, 0)
script.Parent.Notifications:Clone().Parent = game.Players.player.PlayerGui
game.Workspace.MinerGates.CanCollide.Value = false
script.Parent.Time.Value = 60
wait(3)
game.StarterGui.Notifications:Remove()
else
game.Workspace.Settings.Mines.Value = true
game.Workspace.MinerGates.CanCollide = true
script.Parent.Time.Value = 60
script.Parent.Notifications.Frame.TextLabel.Text = "MINES ARE CLOSED"
script.Parent.Notifications.Frame.TextLabel.TextColor3 = Color3.new(255, 0, 0)
script.Parent.Notifications:Clone().Parent = game.Players.player.PlayerGui
wait(3)
game.StarterGui.Notifications:Remove()
end
end
end
end
--255, 0, 0
while wait() do
Countdown()
end
