I'm trying to make it so when you go inside an area it turns off bloom so you can actually read the dialog that is said. Although when I tested it out, it applied to all players. I'm not sure if this is helpful but my game does have filteringenabled on.
script.Parent.Touched:connect(function(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) then
game.Lighting.Bloom.Enabled = false
end
end)
script.Parent.TouchEnded:connect(function(h)
local humanoid = h.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) then
game.Lighting.Bloom.Enabled = true
end
end)

2 comments
Updated my answer btw
I'm not exactly sure what to do as the local script won't work.