I have Made A Gui. I need it to show when the player dies.
So like...
Local player = NEED HELP
if player.Humanoid.Health == 0 then Guisname.Show()
I have Made A Gui. I need it to show when the player dies.
So like...
Local player = NEED HELP
if player.Humanoid.Health == 0 then Guisname.Show()
function Died()
plGui = game.Players.LocalPlayer.PlayerGui
scrnGui = Instance.new("ScreenGui",plGui)
fr = Instance.new("Frame",scrnGui)
txt = Instance.new("TextLabel",scrnGui)
fr.Size = UDim2.new(0,2000,0,2000)
fr.BackgroundColor3 = BrickColor.new("Really red").Color
txt.Position = UDim2.new(--[[position you want]]--
txt.Size = UDim2.new(--[[Size u want]]--)
txt.TextScaled = true
txt.Text = "You are dead"
end
if player.Character.Humanoid.Health == 0 then
Died()
end
remember that UDim2 values go as (0,0,0,0) only change the second numbers > (0,1,01)
game.Players.PlayerAdded:connect(function(plr)
player.CharacterAdded:connect(function(chr)
chr:WaitForChild("Humanoid").Died:connect(function()
plr:WaitForChild("PlayerGui").ScreenGui.Frame.Visible = true
end)
end)
end)
I answered this question before,also it would be beneficial to look up Died() Method on wiki roblox.
Try this, do it in a local script though. In the gui = , area put like game.Players.LocalPlayer.PlayerGui.GUINAME.TheFrameName
gui =
if player.Humanoid.Health == 0 then
gui.Visible = true
end
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1 comment
I need to define that player is as in Every player