Okay so I am making a sword fighting game and I get this error: ServerScriptService.MainScript:26: attempt to call local 'spawns' (a table value) So what the script does is it updates a text label (How much more time in intermission and when the game is starting)It picks a random map from serverstorage then teleport the players to parts named Spawn but I get that error when it is supposed to teleport them. Please help. Here is the script (A block of code is written in comment for testing)
local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("InfoValue")
local mapstorage = game.Workspace:WaitForChild("mapStorage")
while true do
--[[
while game.Players.NumPlayers < 2 do
status.Value = "There needs to be 2 or more players to begin the game."
repeat wait(2) until game.Players.NumPlayers >= 2
end
]]
for i = 15,0,-1 do
status.Value = "Intermission "..i
wait(1)
end
local mapsinserverstorage = game:GetService("ServerStorage"):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1,#mapsinserverstorage)]
chosenmap:Clone().Parent = mapstorage
status.Value = "Get ready to play!"
wait(3)
local spawns = chosenmap:WaitForChild("Spawns"):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player and #spawns > 0 then
local torso = player.Character:WaitForChild("HumanoidRootPart")
local allspawns = math.random(1,#spawns)
local randomspawn = spawns(allspawns)
if randomspawn and torso then
table.remove(spawns,allspawns)
torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0))
end
end
end
wait(30)
mapstorage:ClearAllChildren()
end

2 comments
Thank you so much!
Would you mind accepting the answer?