Output: Vector3 is not a valid member
Script:
Alarm1 = game.Workspace.Alarm1
Rotation = Alarm1.Rotation
x = 0.05
while true do
Alarm1.Rotation.Vector3.new(0, -0, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, -15, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, -30, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, -45, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, -60, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, -75, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, -89.952, 0)
wait(x)
Alarm1.Rotation.Vector3.new(180, -75, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, -60, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, -45, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, -30, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, -15, -180)
wait(x)
Alarm1.Rotaion.Vector3.new(-180, 0, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, 15, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, 30, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, 45, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, 60, -180)
wait(x)
Alarm1.Rotation.Vector3.new(-180, 75, -180)
wait(x)
Alarm1.Rotation.Vector3.new(0, 89.956, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, 75, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, 60, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, 45, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, 30, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, 15, 0)
wait(x)
Alarm1.Rotation.Vector3.new(0, 0, 0)
end
The script is suppose to make a object spin. But it's not working. Why?

2 comments
Thank you, and I do understand LUA, just newbie.
It's Lua or lua. Don't spell it LUA, as it isn't an acronym.