local bp = game.Workspace.Baseplate
local parts = game.Workspace.Parts.Parts --numbervalue
local x = bp.Position.X
local xS = bp.Size.X / 2
local y = bp.Position.Y + (bp.Size.Y / 2)
local z = bp.Position.Z
local zS = bp.Size.Z / 2
local eat = game.Workspace.Parts:GetChildren()
limit = 30
balance = 10
while true do
if parts.Value <= limit then
print("spawning")
for i=1,limit do
touch = script.Touch:Clone()
local newpart = Instance.new("Part",game.Workspace.Parts)
newpart.Name = "Eat"
newpart.Size = Vector3.new(0.6,0.6,0.6)
newpart.Color = Color3.new(math.random(),math.random(),math.random())
newpart.Anchored = true
newpart.FrontSurface = "SmoothNoOutlines"
newpart.BackSurface = "SmoothNoOutlines"
newpart.BottomSurface = "SmoothNoOutlines"
newpart.LeftSurface = "SmoothNoOutlines"
newpart.RightSurface = "SmoothNoOutlines"
newpart.TopSurface = "SmoothNoOutlines"
touch.Parent = newpart
touch.Disabled = false
local pos = Vector3.new(math.random(math.min(x - xS), math.max(xS + x)), y, math.random(math.min(z - zS), math.max(zS + z)))
print(pos)
newpart.CFrame = newpart.CFrame - newpart.Position + pos
newpart.Position = newpart.Position + Vector3.new(0,1.85,0)
parts.Value = parts.Value + 1
wait(2)
end
if parts.Value == limit then
print("limit")
wait(balance)
end
end
end
My script basically creates a bunch of parts in range of the baseplate. The problem is that the script stops running in between the second loop. The error is "Game script timeout" and I don't know what that means.

3 comments
That means the script is running 2 fast for roblox to handle, so it stops the script and puts it in the time out zone.
How would you fix this then?
^Read my answer