leftready = true rightready = true frbready = true local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") Player = script.Parent.Parent Mouse = Player:GetMouse() function onKeyDown(key) local Key = key:lower() if key == "e" then print("right punch") --recharge if rightready == true then rightready = false -- animation local hum = Player.Character.Humanoid local anim = hum:LoadAnimation(script.RightPunch.punchanim) local current = anim current:Play(.1,1,1) --right punch wait(0.3) current:AdjustSpeed(0) -- effects local rightupperarm = script.RightPunch.rightupperarm:clone() rightupperarm.Parent = game.Players.LocalPlayer.Character["RightUpperArm"] local rightlowerarm = script.RightPunch.rightlowerarm:clone() rightlowerarm.Parent = game.Players.LocalPlayer.Character["RightUpperArm"] wait(0.1) local hand1 = script.RightPunch.hand1:clone() hand1.Parent = game.Players.LocalPlayer.Character["RightHand"] local hand2 = script.RightPunch.hand2:clone() hand1.Parent = game.Players.LocalPlayer.Character["RightHand"] local hand3 = script.RightPunch.hand3:clone() hand1.Parent = game.Players.LocalPlayer.Character["RightHand"] wait(0.7) current:AdjustSpeed(1.3) wait(0.269) current:AdjustSpeed(0) wait(0.5) rightupperarm.Rate = 0 rightlowerarm.Rate = 0 hand1.Rate = 0 hand2.Rate = 0 hand3.Rate = 0 wait(0.3) current:AdjustSpeed(1) rightupperarm:Remove() rightlowerarm:Remove() hand1:remove() hand2:remove() hand3:remove() rightready = true elseif key == "q" then --recharge if leftready == true then leftready = false --animation local hum = Player.Character.Humanoid local anim = hum:LoadAnimation(script.LeftPunch.greger) local current = anim current:Play(.1,1.5,1) -- left punch wait(0.3) current:AdjustSpeed(0) local rightupperarm = script.LeftPunch.rightupperarm:clone() rightupperarm.Parent = game.Players.LocalPlayer.Character["LeftUpperArm"] local rightlowerarm = script.LeftPunch.rightlowerarm:clone() rightlowerarm.Parent = game.Players.LocalPlayer.Character["LeftUpperArm"] wait(0.7) local hand1 = script.LeftPunch.hand1:clone() hand1.Parent = game.Players.LocalPlayer.Character["LeftHand"] local hand2 = script.LeftPunch.hand2:clone() hand1.Parent = game.Players.LocalPlayer.Character["LeftHand"] local hand3 = script.LeftPunch.hand3:clone() hand1.Parent = game.Players.LocalPlayer.Character["LeftHand"] local hand4 = script.LeftPunch.hand4:clone() hand1.Parent = game.Players.LocalPlayer.Character["LeftHand"] wait(0.7) current:AdjustSpeed(1.3) wait(0.269) current:AdjustSpeed(0) wait(0.5) rightupperarm.Rate = 0 rightlowerarm.Rate = 0 hand1.Rate = 0 hand2.Rate = 0 hand3.Rate = 0 hand4.Rate = 0 wait(0.3) current:AdjustSpeed(1) rightupperarm:Remove() rightlowerarm:Remove() hand1:remove() hand2:remove() hand3:remove() hand4:remove() leftready = true end end end end script.Parent.Touched:connect(function(Part) local Human = Part.Parent.Parent.Parent:FindFirstChild("Humanoid") if Human and Human.Parent.Name ~= Character.Name then Human:TakeDamage(20) end end) Mouse.KeyDown:connect(onKeyDown)
I'm trying to make it where the player damages other players/npcs when you press the key.
game.Players.LocalPlayer.Character.LeftHand.Touched:connect(function(hit) local Humanoid = hit.Parent:FindFirstChild("Humanoid") if Humanoid and not leftready then Humanoid:TakeDamage(20) end end) game.Players.LocalPlayer.Character.RightHand.Touched:connect(function(hit) local Humanoid = hit.Parent:FindFirstChild("Humanoid") if Humanoid and not rightready then Humanoid:TakeDamage(20) end end)
Add a debounce or else it will instakill your opponent, I'm too lazy right now lol.