--//Morph game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) wait() local model = game.Workspace.SWarriorMorph:clone() model.Parent = char model:MoveTo(char.Torso.Position) local bpos = Instance.new("BodyPosition") bpos.Position = Vector3.new(char.Torso.Position.X, char.Torso.Position.Y, char.Torso.Position.Z) bpos.Parent = char.Torso bpos.P = 0 bpos.D = 0 local charparts = char:GetChildren() for i = 1, #charparts do if charparts[i].ClassName == "Part" or charparts[i].ClassName == "MeshPart" or charparts[i].ClassName == "UnionOperation" then charparts[i].Anchored = false charparts[i].Transparency = 1 if charparts[i].Name == "Head" then charparts[i].face:Destroy() end elseif charparts[i].ClassName == "Accessory" then charparts[i]:Destroy() end local torsoweld = Instance.new("Motor6D") torsoweld.Part0 = char.HumanoidRootPart torsoweld.Part1 = model.BodyParts.HumanoidRootPart torsoweld.C0 = CFrame.new(0,0,0) torsoweld.Parent = char.Torso local animcontroller = Instance.new("AnimationController") local anim = Instance.new("Animator") anim.Parent = animcontroller animcontroller.Parent = char.Humanoid end end) end)
This is the morph script. This is my second ever morph, so I don't know how to fix this...
When I test it out, after 5 seconds or so, the morph glitches out and spins. Can somebody help?