I know there is:
game.Players.PlayerAdded:Connect(function(plr)
but I need a command that would run every time (like when a player dies, etc) not just when the player joins. Is there anything else that can define a player like how in a local script:
game.Players.LocalPlayer

2 comments
No, and I don't think you should be trying this. Use a local script.
what command do you need specifically?