So what I'm having trouble with is launching this game.ReplicatedStorage.BossDeath:FireAllClients("BossDeath")
when 1 of the bosses or "Wallbreakers" reach the node there is only 1 node, but when I do:
local reached = humanoid.MoveToFinished:wait() if reached then print("test") game.ReplicatedStorage.BossDeath:FireAllClients("BossDeath") end
But when I do that it doesn't do anything works not even the print, here's my code:
local p=game:GetService("PathfindingService") p.EmptyCutoff=0 local nodes={} for _,v in pairs(workspace:GetChildren())do if v.Name=="Node"then nodes[#nodes+1]=v end end for _,v in pairs(workspace.WallAttackers:GetChildren())do spawn(function() local torso,humanoid=v:WaitForChild("HumanoidRootPart"),v:WaitForChild("Humanoid") torso.Touched:connect(function() wait(math.random()) humanoid.Jump=true end) local walk; walk=function() local target=nodes[math.random(#nodes)] local path=p:ComputeSmoothPathAsync(torso.Position,target.Position,500) if path.Status.Name=="Success"then local points=path:GetPointCoordinates() for i,point in pairs(points)do local part,P=workspace:FindPartOnRay(Ray.new(point,Vector3.new(0,-10,0))) if part then point=P points[i]=P end end local distance; for i=1,#points do local point=points[i] humanoid:MoveTo(point) local jump; if point.Y>=torso.Position.Y-1.5 then humanoid.Jump=true jump=humanoid.Changed:connect(function() humanoid.Jump=true end) end local reached = humanoid.MoveToFinished:wait() if jump then jump:disconnect() end if reached then print("test") game.ReplicatedStorage.BossDeath:FireAllClients("BossDeath") end if not reached then return walk() end end else humanoid:MoveTo(torso.CFrame*Vector3.new(0,0,5)) humanoid.MoveToFinished:wait() end return walk() end walk() end) end
Hope someone knows how to help me. This is my first post on the site
When using pathfinding. EmptyCutoff
cannot be zero. This value must be set over 0 so the service can determine if a empty voxel is in the radius. (The radius is set by :ComputeSmoothPathAsync)
The default is 0.16
so just set it below that but not too low like at zero. Otherwise, set it at default or higher if you prefer.