I don't know how to phrase this, so I'll try my best. In the Studio Plugin you are able to move the lower torso position, lets say we move my character 10 studs left, however when the animation is played the camera doesn't focus where the animation character moves, and when it stops it brings you back to your original position. I was wondering if there's a method so that the animation movement position is tracked?
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How to track animation movement ?
1 answer
✓ Accepted answer
The camera is locked onto the HumanoidRootPart. When you moved the character, the HumanoidRootPart stayed in the same position. To actually focus on the character, you need to use camera manipulation:
http://wiki.roblox.com/index.php?title=Camera_manipulation
There is a property of the camera which will focus on your character, just set focus to the character's torso.
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Is there a way to move the HumanoidRootPart instead?