My holo commands aren't working, and show no errors. I would put more input into this but I have no clue why they aren't working.
game.ReplicatedStorage.HoloFunctions.OnServerEvent:connect(function()
local admins = {"IcyEvil", "Aethetics"}
local map_holder = game.ServerStorage.maps
local map = map_holder:GetChildren()
local map_names = {"gunfight", "obby1", "swordfight", "door"}
game.Players.PlayerAdded:connect(function(plr)
for _,v in pairs(admins) do
plr.Chatted:connect(function(msg)
if plr.Name == v then
if string.lower(msg) == ('load '..map_names) then
for _,c in pairs(map) do
if c.Name == map_names then
x = c:Clone()
x.Parent = game.Workspace
end
end
end
end
end)
end
end)
end)
That is the main script
game.ReplicatedStorage.HoloFunctions:FireServer()
That is the LocalScript.

2 comments
You cant concat "load" with a map_names and expect all the map names to fill that spot. Right now it's probably waiting for the player to say something like "load 0x12345678", because its filling in the table's memory address instead.
How would you recommend I fix the issue then..?