Notes;
- This is Normal script
- This is in server script service
here is my code;
local teamForFirstGuy
local BlueSpawn = game.Workspace:WaitForChild('BlueTower').BlueSpawn
local RedSpawn = game.Workspace:WaitForChild('RedTower').RedSpawn
local AOP = game.ReplicatedStorage:WaitForChild('AmountOfPlayers')
local BlueEffect = game.Lighting:WaitForChild('Blur')
local W = 0.07
local function AddPlayer(plr)
AOP.Value = AOP.Value + 1
local Stats = Instance.new('Model')
Stats.Name = 'PlrStats'
Stats.Parent = plr
local Team = Instance.new("StringValue")
Team.Name = "Team"
if teamForFirstGuy then
Team.Value = teamForFirstGuy == "Blue" and "Red" or "Blue"
else
Team.Value = math.random() < .5 and "Blue" or "Red"
teamForFirstGuy = Team.Value
Team.Parent = Stats
plr.CharacterAdded:Connect(function(char)
if Team.Value == 'Red' then
wait()
char:WaitForChild('HumanoidRootPart').CFrame = BlueSpawn.CFrame
else
wait()
char:WaitForChild('HumanoidRootPart').CFrame = RedSpawn.CFrame
end
end)
end
end
game.Players.PlayerAdded:Connect(function(player)
AddPlayer(player)
end)
The problem is probably here;
if teamForFirstGuy then
Team.Value = teamForFirstGuy == "Blue" and "Red" or "Blue"
else
Team.Value = math.random() < .5 and "Blue" or "Red"
teamForFirstGuy = Team.Value
Team.Parent = Stats
plr.CharacterAdded:Connect(function(char)
if Team.Value == 'Red' then
wait()
char:WaitForChild('HumanoidRootPart').CFrame = BlueSpawn.CFrame
else
wait()
char:WaitForChild('HumanoidRootPart').CFrame = RedSpawn.CFrame
Because the first player gets's teleported to the correct spawn, the second player spawns in ROBLOX default spawn. So maybe I gotta change it so that if the player is on team blue then the next player is on team red? Please help!
Thank you for any support, feed back and help!
