Notes before we continue;
- This is a ServerScript inside ServerScriptService
- The script isn't Disabled
- There are no errors in the Output
- The game doesn't even run
Output;
10:52:11.105 - Red V.S Blue; Tower Defense [BETA TESTING] @ 15 Aug 2017 10:52 was auto-saved Loading Cutscene Editor... Cutscene Editor Loaded
That's it, nothing else.
- I tried to print it doesn't even print.
Here's the script;
local teamForFirstGuy
local BlueSpawn = game.Workspace:WaitForChild('BlueTower').BlueSpawn
local RedSpawn = game.Workspace:WaitForChild('RedTower').RedSpawn
local AOP = game.ServerStorage:WaitForChild('AmountOfPlayers')
local BlueEffect = game.Lighting:WaitForChild('Blur')
local W = 0.07
game.Players.PlayerAdded:connect(function(plr)
wait(1)
AOP.Value = AOP.Value + 1
local Stats = Instance.new('Model')
Stats.Name = 'PlrStats'
Stats.Parent = plr
local Team = Instance.new("StringValue")
Team.Name = "Team"
if teamForFirstGuy then
Team.Value = teamForFirstGuy == "Blue" and "Red" or "Blue"
else
Team.Value = math.random() < .5 and "Blue" or "Red"
teamForFirstGuy = Team.Value
Team.Parent = Stats
plr.CharacterAdded:Connect(function(char)
if Team.Value == 'Red' then
wait()
char:WaitForChild('HumanoidRootPart').CFrame = BlueSpawn.CFrame
else
wait()
char:WaitForChild('HumanoidRootPart').CFrame = RedSpawn.CFrame
end
end)
end
end)
game.Players.PlayerAdded:Connect(function(plr)
wait(1)
local IntroText = plr.PlayerGui:WaitForChild('MainGui').LoadingLabel
local BattleFrame = plr.PlayerGui:WaitForChild('MainGui').BattleFrame
if AOP.Value == 1 then
BlueEffect.Size = 24
IntroText.Visible = true
for i = 1, 0, 0.1 do
IntroText.TextStrokeTransparency = i
IntroText.TextTransparency = i
wait(W)
for i = 0, 1, -0.1 do
IntroText.TextStrokeTransparency = i
IntroText.TextTransparency = i
if AOP.Value == 2 then
BlueEffect.Size = 0
wait(2)
IntroText.Text = 'Ready?'
wait(2)
IntroText.Text = 'Set?'
wait(2)
IntroText.Text = 'FIGHT!'
wait(2)
IntroText.Visible = false
wait(W)
BattleFrame.Visible = true
end
end
end
end
end)
I'm not sure what I did wrong, maybe I put a loop inside a loop and made the game glitch or something. But nothing happens when I join. It worked before but after fixing a few mistakes it just doesn't work at all.
Note:
I added a loop to the fading effects (that's what I changed)
Any support, help assistance, feedback is appreciated! Thank you for reading!

1 comment
Use comments plz and now it's fixed sorry