I'm trying to get the Camera to smoothly move from one place to another, I figured I could do this with CFrame. So I set up a loop with RenderStepped (The script is local) and found that the Camera reached the end CFrame before Frame actually was 1
local RunService = game:GetService("RunService")
local Camera = game.Workspace.CurrentCamera
Camera.CameraType = "Scriptable"
Frame = 0
EndFrame = CFrame.new(-69.241951, 97.460762, 49.9143524, -0.508211434, 0.107174382, -0.854537845, -0, 0.992226899, 0.124443039, 0.86123246, 0.0632433742, -0.504260957)
--I used the command console to print out the Camera's CFrame from where I wanted it
Loop = RunService.RenderStepped:connect(function()
if Frame >= 1 then
Loop:Disconnect()
end
Frame = Frame + .01
Camera.CFrame = Camera.CFrame:lerp(EndFrame, Frame)
print(Frame)
end)

1 comment
http://wiki.roblox.com/index.php?title=API:Class/Camera/Interpolate