I want to make the Uno Game into Roblox using only GUIs, but one major problem I found is that the GUIs goes to PlayerGui even if you created it as a ScreenGui and it won't appear if it's not a PlayerGui. Well, the Problem with that is the Uno Game Gui Servers need to be accessed to all those who are a player in that Server. The PlayerGui Duplicates a personal Single Player version of the game, it's not Multiplayer, In which I think the Solution is a ServerSide Gui, but I don't know how to make that.
✓ ANSWER ACCEPTED
Is It possible to make a ServerSide Gui?
2 answers
✓ Accepted answer
No, it is not possible.
The reason why is, GUIs are client-based and supposed to appear for only the client. It was made that way.
There are GUIs that can be seen by everyone using BillboardGUIs but it would just be interface GUIs on parts or objects. Or you could just replicate the GUI into everyone's playerGui.
If you want to communicate between the player (or client) to the server. Use remote events. (Great for filtering enabled games!)
If this helped you, please accept my answer!
for _, players in pairs(game.Players:GetPlayers()) do
if players:FindFirstChild("PlayerGui") then
players.PlayerGui.ScreenGui.Enabled = true
end
end
easiest way to modify everyone's GUI
This discussion is preserved as it was. New answers, comments, and votes are closed.
