I have a script in ServerScriptService that listens to an event in Replicated storage, that is called from ReplicatedFirst. I need this because I'm using LoadCharacter, and it can't be used in a LocalScript. (I have FilteringEnabled Enabled)


game.ReplicatedStorage.Event:Fire(game.Players.LocalPlayer)

Event being fired


game.ReplicatedStorage.Event.Event:connect(function(player)
	print(player)
	player:LoadCharacter()	
	
end)

event Listener