I'm trying to make a game like titan fall but what script can help me make the player a object or mesh?
How do i make a player into an object?
2 answers
Deleting the player's parts sets the player to watch where his dead invisible body was forever.
To counteract that, use a generic loop and set every part invisible plus deleting hats.
player = --find a way to refer to the player, do not use LocalPlayer
for i, v in ipairs(player:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") then -- R15 and R6 friendly
v.Transparency = 1
elseif v:IsA("Accesory") then -- rip hats
v:Destroy()
end
end
If you want to set the mech and stuff just weld it to the player's invisible body parts.
To weld, there's a wiki page but the primary properties of the weld required to attach the mech is
C0 -- the part to attach aka the mech.
Part0 -- same as C0 but gathering the part's CFrame aka mech's CFrame.
C1 -- the part to attach to aka the player's body part such as a torso.
Part1 -- same as C1 but gathering the part's CFrame aka torso's CFrame.
1 comment
Would I be able to animate it after I connect the parts to the invisible parts
I dont actually know, but try doing something like
Mech= --Directory to Mech
game.Players.LocalPlayer.Character = Mech
-- or try
Mech= --Directory to Mech
Mech.Parent = game.Players.LocalPlayer.Character
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Mech? Mesh?
MECH! Like a robot and stuff